The fantasy of disembodiment is that of autogenesis, a megalomaniacal attempt to provide perfect control in a world where things tend to become messy, complicated, or costly; it is a control fantasy. The idea that one could take on a second-order or virtual body and somehow leave one's body behind with no trace or residue, with no effects or repercussions is a luxury only afforded by the male subject." --Elizabeth Grosz.
Conversely, in the essay "Looking for Gender: Gender Roles and Behaviors Among Online Gamers," Consalvo et al argue that according to their findings, it's the casual female player that seeks control and escapism, whereas the hardcore female players accept technology into their lives in a more integrated fashion. (Not that that's exactly what Grosz is talking about, but still.)