I thought to make things interesting, I'd do a 2 in 1 feature: for the entire blog post, I'd alternate between a comic book review and what I did Wednesday night, switching between topics with each sentence. Then I realised that wasn't so much interesting as annoying, so I'll do the comics now and a party post at a later date.
The loyal returning comic book fans may have noticed I skipped last week--which was a little odd, since I actually enjoyed most of the comics I read. This week, on the other hand, nothing in particular jumped out at me, and yet, here's a review, all the same. Truly, the universe is a strange and wonderful place.
Doctor Doom and the Masters of Evil 4. By Paul Tobin and Patrick Scherberger & David Baldeon. This was the final issue in a mini-series that saw Doctor Doom slicing through the Marvel Universe's villain rosters like a scalpel through butter. Here, he teams up with Magneto to fight Selene, and the resulting battle is nothing short of epic. What's at stake? A chance to rewrite the universe, and remove the one biggest threat to the bad doctor's existence. Any guesses on what that threat is? Tobin's mostly known for his work on the Marvel Adventures series, the all-ages comics Marvel puts out that manage to be consistently more entertaining than the "proper" books most weeks. This can be a fairly damaging label: it's taken other MA writers, like Jeff Parker, considerable time to "break out" of it. Tobin's shown here he can write a good story: the various villains are all in character, even relative blank slates like Princess Python. (We also get the reason that Doom decided to cart Python around with him for the past few issues, and again, it's not what you'd expect.) If I have any complaint with the series, it's that I'm not sure I like the ending--Doom's wish seems to limit future story potential to a certain extent. But, as this guy says, it's the best Doom story since at least the Waid/Wieringo Fantastif Four run a few years ago. It's a series worth reading, if you can track down the issues.
Dark Avengers 4 By Brian Michael Bendis and Mike Deodato. This, on the other hand, has yet to prove itself as a series worth reading. After multiple issues of proving themselves to be largely ineffectual, the Dark Avengers continue to be largely ineffectual in doing anything other than distract Morgan LeFay--and since she apparently has the ability to be simultaneously aware of everything in multiple time periods, that didn't work so well either. Finally, Doom, the guy they were sent to rescue, rescues them, in some very, very shady time travelling logic. The rest of the issue fares a bit better, as Osborn deals with some consequences that have cropped up while they were gone, and realizes he may have bit off more than he can chew. And Bendis finally seems to have gotten a handle on Doom as a character. It's okay, but since it's supposed to be one of the flagship titles for the "Dark Reign," it should really be better.
Dark Reign: The Cabal. By Various. This oneshot is an example of one of the oddities that crop up under the current state of comicbook crossovers. It can't tell a big story, because that would be handled in one of the big titles. But for whatever reason, the stories it does tell are stories that didn't fit in any of those titles, so we get a bit of a mixed bag of five stories, each using the POV of a member of Osborn's Cabal. First up is Doctor Doom, in Hickman and Granov's "And I'll get the Land." Essentially, it's an extended daydream in which Doom considers exactly what he'll do once it's time to "renegotiate" the Cabal's current roles. Again, we have a well-characterized Doom--albeit one who spends a little more time staring off into space, ala JD from Scrubs. Next is Emma Frost, in Fraction and Acuna's "How I Survived Apocalyptic Fire." It's a quick recap of Frost's history, and how she got to this point. It's nice to know that Fraction has really done his research with the character, although the entire thing is essentially an extended flashback. Third is the Hood, in "Family Trust" by Rememnder and Fiumara. Out of the Cabal, the Hood is the least known, so this story presents a different side of the character as he presides over the funeral of one of his fallen members. It hasn't even remotely convinced me that the Hood is a worthwhile character, but it's not actively bad. Namor, in "The Judgement of Namor" by Kieron Gillen and di Giandomencio, makes a regal decision involving the fate of his subjects, which may or may not wind up being a plotline in the X-Men at some point. And in the last story, Loki has dinner with Doom in Milligan and Zonjic's "Dinner with Doom." In which, as a set up for a plot line that started LAST week in Thor 601, Loki asks permission to move Asgard to Latveria. Again, it's okay, but when your story is late compared to Thor, one of the most perennially late titles in the Marvel line... that looks like a big mistake. So, overall, we have a handful of tie-in stories that are, for the most part, well told and very well told, but really only worth purchasing by the Dark Reign completists.
Showing posts with label Brian Michael Bendis. Show all posts
Showing posts with label Brian Michael Bendis. Show all posts
Friday, May 1, 2009
Wednesday, December 10, 2008
Comic Book Wednesday: Embrace More of the Same
Three short reviews this week, no explanation. Because that's just the way I role. And roll, too.
Secret Invasion: Dark Reign. By Brian Michael Bendis and Alex Maleev. Osborne assembles his "Dark" Illumanati group, consisting of Loki, White Queen, Namor, Doctor Doom, and the Hood, and has a heart-to-heart with Swordsman. This oneshot is basically an "coming attractions" reel for the upcoming Dark Reign arc. As far as such things go, we've seen better; as divisive as DC's equivalent preview for the Infinite Crisis event was in killing off Ted Kord, at least something signficant occurred. Without going into too many spoilers, it felt like the issue wasn't setting up groundwork so much as telegraphing outcomings; we've already got a sense on who's going to be the character focal point of the group, who's preparing for a double-cross, and who's going to have a mental breakdown. The issue does what it intends to do, but it didn't really raise any interest for me in the Next Big Event.
Final Crisis 5. By Grant Morrison and Lots of Artists. If the series keeps improving like this, issue by issue, by the time we hit 7, it will be one of the greatest classics of Western literature.
This issue strikes a nice balance between the off-the-wall cool ideas that Morrison is known for (Rubik's cubes, anyone?) and the just-plain-cool, such as the Green Lantern trial at the start of the issue. As far as plot goes, I think the overall picture is that we're gearing up for the big final showdown; any finer details are, well, a bit muddled in the mix. On its own terms, the issue is fine, and based on what came before it, it's a step up. My only problem is with the overall picture: with only two issues to go, there are still a lot of disparate plot threads that just aren't close enough now to contribute to all contribute to the finale in any meaningful way. I may be wrong, but at the moment, it still seems like there are too many half-finished ideas floating in the air.
Wolverine: Flies to a Spider. By Gregg Hurwitz and Jerome Opena. Wolverine supplies the role as the Angel of Vengeance for a little girl caught in the crossfire of a gang war, killing the members of a local bike gang. Flies to a Spider is the latest in a long line of Wolverine one-shots, and I'd be worried about overexposing the character if that line hadn't been crossed decades ago. And while this is hardly the first or first hundredth time this has ever come up, but how exactly does a wanton vigilante murderer manage to put himself on the rosters of the biggest superhero groups in the Marvel world, and no one seems to mind? With the Punisher, at least he's an outlaw on the run, and law enforcement figures try half-heartedly to stop him every now and then. But Wolverine's got a registered address with the X-Men; you'd think someone would attempt to bring a warrant or two the next time they're in San Francisco.
But that's what I get for trying to apply logic to a world with flying men in tights. The issue itself isn't bad, although it's kind of forgettable. While it jumps through its hoops readily enough, the basic plot could have worked for any gruff, vigilante type. You basically could do the whole plot with the Punisher, just switching the claws for guns. And honestly, a bike gang? Versus an unstoppable, nigh indestructible killing machine? Not a lot of tension there. The action itself is well-orchastrated, and if that's your bag, I guess the one shot is ok. But for me, there's better out there.
But enough about me. Any dissenting opinions out there? Or sycophantic agreement? Or even disinterested bystanders? Comments, insults, and praises are welcome.
Later Days.
Secret Invasion: Dark Reign. By Brian Michael Bendis and Alex Maleev. Osborne assembles his "Dark" Illumanati group, consisting of Loki, White Queen, Namor, Doctor Doom, and the Hood, and has a heart-to-heart with Swordsman. This oneshot is basically an "coming attractions" reel for the upcoming Dark Reign arc. As far as such things go, we've seen better; as divisive as DC's equivalent preview for the Infinite Crisis event was in killing off Ted Kord, at least something signficant occurred. Without going into too many spoilers, it felt like the issue wasn't setting up groundwork so much as telegraphing outcomings; we've already got a sense on who's going to be the character focal point of the group, who's preparing for a double-cross, and who's going to have a mental breakdown. The issue does what it intends to do, but it didn't really raise any interest for me in the Next Big Event.
Final Crisis 5. By Grant Morrison and Lots of Artists. If the series keeps improving like this, issue by issue, by the time we hit 7, it will be one of the greatest classics of Western literature.
This issue strikes a nice balance between the off-the-wall cool ideas that Morrison is known for (Rubik's cubes, anyone?) and the just-plain-cool, such as the Green Lantern trial at the start of the issue. As far as plot goes, I think the overall picture is that we're gearing up for the big final showdown; any finer details are, well, a bit muddled in the mix. On its own terms, the issue is fine, and based on what came before it, it's a step up. My only problem is with the overall picture: with only two issues to go, there are still a lot of disparate plot threads that just aren't close enough now to contribute to all contribute to the finale in any meaningful way. I may be wrong, but at the moment, it still seems like there are too many half-finished ideas floating in the air.
Wolverine: Flies to a Spider. By Gregg Hurwitz and Jerome Opena. Wolverine supplies the role as the Angel of Vengeance for a little girl caught in the crossfire of a gang war, killing the members of a local bike gang. Flies to a Spider is the latest in a long line of Wolverine one-shots, and I'd be worried about overexposing the character if that line hadn't been crossed decades ago. And while this is hardly the first or first hundredth time this has ever come up, but how exactly does a wanton vigilante murderer manage to put himself on the rosters of the biggest superhero groups in the Marvel world, and no one seems to mind? With the Punisher, at least he's an outlaw on the run, and law enforcement figures try half-heartedly to stop him every now and then. But Wolverine's got a registered address with the X-Men; you'd think someone would attempt to bring a warrant or two the next time they're in San Francisco.
But that's what I get for trying to apply logic to a world with flying men in tights. The issue itself isn't bad, although it's kind of forgettable. While it jumps through its hoops readily enough, the basic plot could have worked for any gruff, vigilante type. You basically could do the whole plot with the Punisher, just switching the claws for guns. And honestly, a bike gang? Versus an unstoppable, nigh indestructible killing machine? Not a lot of tension there. The action itself is well-orchastrated, and if that's your bag, I guess the one shot is ok. But for me, there's better out there.
But enough about me. Any dissenting opinions out there? Or sycophantic agreement? Or even disinterested bystanders? Comments, insults, and praises are welcome.
Later Days.
Thursday, December 4, 2008
Comic Book Wednesday: It's Not My Fault It's A Day Late...
...blame American Turkey Day.
A super-quick follow-up to last week's review of Batman 681:
Batman 682. I have absolutely no idea what's going on.
And on to the reviews proper...
Secret Invasion 8. By Brian Michael Bendis & Leinel Francis Yu. The final issue of Secret Invasion opens with the Watcher looking on as the Skrulls unleash their secret attack: a bio-weapon implanted in the Wasp. Usually, I don't have any complaints against Yu's art, but in this case, neither the art nor the dialogue really conveys what's going on. It looks like Janet van Dyne has accidently become the agent for a weapon that makes people come down with a bad case of black circles. The rest of the issue is basically a launch pad for the new status quo, which is the real problem here: the Skrulls seem more like an afterthought than the main story. It probably would have been more narratively focused (and more honest) if Marvel had just added a few more pages to SI 7, wrapped it up there, and published this issue as an epilogue or coda, which it very clearly is. It all fits together, as long as you don't think about it too closely, but for an eight month story, it's a fizzle of an ending.
Fell: Feral City. By Warren Ellis and Ben Templesmith. While I still regard Y the Last Man as far and away the best graphic novel series in my collection, Fell is probably the closest thing I have to a comic I'd described not only as literature, but as art. In fact, in a flagrant disregard for tradition and precedent, I'm going to start with my favorite part of the novel: the art. Generally, art is not a big selling point for me in a comic book series: I'm in it for the story, the dialogue, the script. For the most part, as long as the art isn't actually detrimental to the rest, I don't notice it.
I notice Fell's art. Take a look at this:
A super-quick follow-up to last week's review of Batman 681:
Batman 682. I have absolutely no idea what's going on.
And on to the reviews proper...
Secret Invasion 8. By Brian Michael Bendis & Leinel Francis Yu. The final issue of Secret Invasion opens with the Watcher looking on as the Skrulls unleash their secret attack: a bio-weapon implanted in the Wasp. Usually, I don't have any complaints against Yu's art, but in this case, neither the art nor the dialogue really conveys what's going on. It looks like Janet van Dyne has accidently become the agent for a weapon that makes people come down with a bad case of black circles. The rest of the issue is basically a launch pad for the new status quo, which is the real problem here: the Skrulls seem more like an afterthought than the main story. It probably would have been more narratively focused (and more honest) if Marvel had just added a few more pages to SI 7, wrapped it up there, and published this issue as an epilogue or coda, which it very clearly is. It all fits together, as long as you don't think about it too closely, but for an eight month story, it's a fizzle of an ending.
Fell: Feral City. By Warren Ellis and Ben Templesmith. While I still regard Y the Last Man as far and away the best graphic novel series in my collection, Fell is probably the closest thing I have to a comic I'd described not only as literature, but as art. In fact, in a flagrant disregard for tradition and precedent, I'm going to start with my favorite part of the novel: the art. Generally, art is not a big selling point for me in a comic book series: I'm in it for the story, the dialogue, the script. For the most part, as long as the art isn't actually detrimental to the rest, I don't notice it.
I notice Fell's art. Take a look at this:
I really wish this image could do justice to Templeton's work. But to get the full experience, you really need to get your hands on the glossy paper. The exact lines and sketches are actually fairly simple--not quite minimalist, but lacking just enough detail so that you know it's an aethetic choice rather than, say, a bad artist. The brilliance is in the colouring though. Every panel is seeped in these incredible hues. Often, it seems like the characters themselves are giving off light--or failing to do so, in some cases. The end effect is an artistic marvel. Like if James Jean of the Fables covers decided to do whole books.
But enough amateur art critic. As pretty as Templeton's art is, it needs a story to ground it. In fact, I've read some of Templeton's other work, in which he illustrates more run-of-the-mill zombie stuff, and it's almost disappointing to have something so typical drawn so well. Like a waste of potential.
Thankfully, that's not the case here. Ellis is on his game, even if it's a different game than he usually plays. Each of the eight issues that make up volume one of Fell concern Rich Fell, a police detective transfered to Snowtown under inglorious, mysterious circumstances. And once in Snowtown, Fell begins to fall... presuming he started off from any height to begin with. As you'd imagine from the subtitle, Fell: Feral City is nearly as much about Snowtown as it is about Fell. Snowtown is a dark mirror image of a city: its people are controlled by superstition, hundreds of murders go unsolved each year, and everyone there seems to be going slowly--and not so slowly--insane. And that includes Fell. That's really the most fascinating part of the series--watching Fell slowly descend deeper and deeper into Snowtown, making one moral compromise after another. It's not exaggerating in the least to say that Snowtown is often a reflection of Fell's mind, growing darker and more warped along with him.
The little details are almost enjoyable as the big picture--like Fell's relationship with the bartender Mayko, and the comical insanity of Fell's fellow officers (Department secretary: "My husband left me. For the dog. That bitch. That pampered whore. With her fur and her pretty little nails. Aren't my nails pretty enough? Didn't I wear the suit for him? My throat is raw from the barking."). And the creepiness that is the Nixon Nun must be seen to be believed.
Ellis is big on promoting this series, although not always big at actually WRITING it: the issues are dirt cheap, but it's often a six month stretch between them. Issue ten will be out... some day, but for now, Feral City can be purchased for around $20 Canadian, which would be a good price even if the comics were crap. Instead, you'll be getting a fusion of art and story that fully showcases why the comic book is a worthy medium for the art of narration.
...And no, no one's paying me to sell Fell volumes.
Later Days.
But enough amateur art critic. As pretty as Templeton's art is, it needs a story to ground it. In fact, I've read some of Templeton's other work, in which he illustrates more run-of-the-mill zombie stuff, and it's almost disappointing to have something so typical drawn so well. Like a waste of potential.
Thankfully, that's not the case here. Ellis is on his game, even if it's a different game than he usually plays. Each of the eight issues that make up volume one of Fell concern Rich Fell, a police detective transfered to Snowtown under inglorious, mysterious circumstances. And once in Snowtown, Fell begins to fall... presuming he started off from any height to begin with. As you'd imagine from the subtitle, Fell: Feral City is nearly as much about Snowtown as it is about Fell. Snowtown is a dark mirror image of a city: its people are controlled by superstition, hundreds of murders go unsolved each year, and everyone there seems to be going slowly--and not so slowly--insane. And that includes Fell. That's really the most fascinating part of the series--watching Fell slowly descend deeper and deeper into Snowtown, making one moral compromise after another. It's not exaggerating in the least to say that Snowtown is often a reflection of Fell's mind, growing darker and more warped along with him.
The little details are almost enjoyable as the big picture--like Fell's relationship with the bartender Mayko, and the comical insanity of Fell's fellow officers (Department secretary: "My husband left me. For the dog. That bitch. That pampered whore. With her fur and her pretty little nails. Aren't my nails pretty enough? Didn't I wear the suit for him? My throat is raw from the barking."). And the creepiness that is the Nixon Nun must be seen to be believed.
Ellis is big on promoting this series, although not always big at actually WRITING it: the issues are dirt cheap, but it's often a six month stretch between them. Issue ten will be out... some day, but for now, Feral City can be purchased for around $20 Canadian, which would be a good price even if the comics were crap. Instead, you'll be getting a fusion of art and story that fully showcases why the comic book is a worthy medium for the art of narration.
...And no, no one's paying me to sell Fell volumes.
Later Days.
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