More
generally, DOOM
could be considered as the game that cemented the modern conception
of the hard-core gamer, negative stereotypes included. As mentioned
earlier, Sega, in its promotion of the Sega Genesis, attempted to
appeal to teenaged gamers moving out of Nintendo`s “kid”
demographic through connecting coolness to its mascot character
Sonic’s speed; id pursued a similar sense of cool, but accelerated it, through an emphasis on speed, violence, and a culture of competition that drew on both.
Consider this passage from Kushner`s book-length study on id, wherein
he describes Romero’s adoption of a “rock star” persona as the
public face of id, and his trip to Austin with id employee Shawn
Green:
It
was all silent except for the sounds of fingers rattling on keys. But
all that changed as the id guys began to play.
Romero
hurled a few shotgun blasts into an opponent and yelled, ‘Eat that,
fucker!’. The sheepish guy on the computer looked up in fear. Shawn
knew that look—the look of a gamer never heard true, unbridled
smack-talk, just like he’d been the first time he had heard Romero
insult him during a game. But now Shawn was a pro and joined right
in. “Suck it down, monkey fuck!” he called, after firing a few
blasts from his BFG. The gamers cowered. They would learn. (187)
"Suck it down, monkey fuck." I really need to get done this section on DOOM, because it's reminding me about everything I hate about videogames.
Later Days.
No comments:
Post a Comment