"Gaming's own hauntology is keenly felt in games where technologies of representation find themselves arrayed to combat the dead, or to navigate around them. Hauntology is not limited to the undead, but the appearance of the past 'out of joint' more generally, media's own ghosts. So, that the gaming hauntological is most visible along genre borders speaks to the centrality of horror to game culture and design, rather than to a literal connection between the specters of media and the specters of the dead. This natural, deep media historicity and the multiple ways in which it seeks to represent the dead are, above all, traces." --Christian McCrea, "Dead Media in Dead Rising, Siren, and Michigan: Report from Hell."