Sunday, March 17, 2013

If It Takes Me Four Straight Hours of Research on a Sunday, I'll post it, whatever it is

So I totally meant to be posting a Bibliophile post today.  But, I got sidetracked by another project: I've been putting together a list of books related to game studies that are coming out this year. Since there is no easy way to search for these, I put together a list of all publishers who have published game studies books that I know of, and searched through their upcoming books list.  It's a lot like putting together a Bibliophile post, actually.  It's very time-consuming, you're certain there's a better way to do it, and when you're done, you have a list of things you don't have time to read.  That list, then, follows the break.

Forthcoming in game studies
Jan 8, 2013. Gaming Globally: Production, Play, and Place. Ben Aslinger and Nina B. Huntemann, eds. Palgrave McMillan.
Jan 11, 2013. Playing with Sound: A Theory of Interacting with Sound and Music in Video Games. Karen Collins. MIT Press.

Jan 11, 2013. Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media. Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr-Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martínez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp. MIT Press.
Jan 15, 2013. Of Games and Gods: A Christian Exploration of Video Games. Kevin Schut. Brazos Press.
Feb 1 2013: Ctrl-Alt-Play: Essays on Control in Video Gaming. Matthew Wysocki, ed. McFarland.
Feb 4 2013: Game on, Hollywood! Essays on the Intersection of Video Games and Cinema. Gretchen Papazian and Joseph Michael Sommers, eds. McFarland.
Feb 22 2013. The Art of Failure: An Essay on the Pain of Playing Video Games. Jesper Juul. MIT Press.
March 8, 2013. Uncertainty in Games. Greg Costikyan. MIT Press.
March 20, 2013 Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing. Richard Colby, Rebekah Shultz Colby, and Matthew S. S. Johnson, eds. Palgrave Macmillan.
March 22, 2013. DOOM: Scarydarkfast. Daniel Pinchbeck. University of Michigan Press.
March 29, 2013. The Immersive Internet: reflections on the entangling of the virtual with society, politics, and the economy. Dominic Power and Robin Teigland.
April 1st 2013 Honoring the Code: Conversations with Great Game Designers by Matt Barton. A K Peters / CRC Press.
April 19 2013. Moving Innovation: A History of Computer Animation. Tom Sito. MIT Press.
May 31, 2013 Terms of Play: essays on Words that matter in videogame theory. Zach Waggoner, ed. McFarland.
July 1 2013 Games and Learning: Research and Theory. ed. Nicola Whitton.Digital Games and Learning series. Routledge.
July 11 2013. Sports Videogames. Mia Consalvo, Konstantin Mitgutsch, Abe Stein, eds. Routledge.
July 20 2013. Digital Gaming Re-imagines the Middle Ages. Daniel T. Kline, ed. Routledge Studies in New Media and Cyberculture.
July 31, 2013 Women and Second Life: Essays on Virtual Identity, Work and Play. Dianna Baldwin and Julie Achterberg, eds. McFarland.
Sept 11, 2013. Designing Games for Architecture: Creating Digital Design Tools with Unity. Aaron Westre. Routledge.
Sept 30, 2013. Multiplayer: The Social Aspects of Digital Gaming. Thorsten Quandt. Routledge.
Oct 15, 2013. Online Gaming and Playful Organization. Harald Warmelink. Digital Games and Learning series. Routledge.
Oct 31, 2013. The Culture of Digital Fighting Games: Performance and Practice. Todd Harper. Routledge.
Jan 1 2014 The Routledge Companion to Video Game Studies. Bernard Perron and Mark J.P. Wolf (eds). New York: Routledge.
Jan 15 2014. Minimalist Game Design. Andrew Nealen, Adam Saltsman, Simon Ferrari.
Jan 30 2014. Music In Video Games: All You Bass Are Belong To Us. K. J. Donnelly, Will Gibbons, Neil Lerner. Eds.Routledge Music and Screen Media series. Routledge.
Jan 31 2014. Introduction to Game Analysis. Clara Frenandez-Vara. Routledge.
Feb 3, 2014. Vintage Game Systems: A Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. Bill Loguidice, Matt Barton. Focal Press.
2014 Gameworlds: virtual media & children’s play. Seth Giddings. New York, Bloomsbury.

Most presses only have their forthcoming spring 2013 books listed at the moment, so I'm sure I'm missing quite a few. Are there any that you've noticed?  Let me know, and I'll add them to the list.

 Later Days.

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