Just as the eighteenth-century novel was a textual apparatus generating the bourgeois personality required by mercantile colonialism (but also capable of criticizing it), and just as twentieth-century cinema and television were integral to industrial consumerism (yet screened some of its darkest deceptions), so virtual games are media constitutive of twenty-first-century global hypercapitalism and, perhaps, also of lines of exodus from it.” --Nick Dyer-Witheford & Greg de Peuter, Games of Empire.
Later Days.
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